似乎在项目的CMakeList.txt文件中,您应该引用Imgui文件的位置(位于SDK的第三方文件夹中)。
链接到下面的示例来自Align项目。
开发中的librealsense / CMakeLists.txt·IntelRealSense / librealsense·GitHub
我不使用Visual Studio和RealSense进行项目编译(我在Unity游戏引擎中开发),因此本论坛上的其他人将能够更好地为您提供有关如何在项目中设置和使用CMake的建议。
以上来自于谷歌翻译
以下为原文
It seems that in your project's CMakeList.txt file, you should be referencing the location of the Imgui files (which are in the Third Party folder of the SDK). The example linked to below is from the Align project.
librealsense/CMakeLists.txt at development · IntelRealSense/librealsense · GitHub
I do not use Visual Studio with RealSense for project compiling though (I develop in the Unity games engine), so others on this forum will be better able to advise you on how to set up and use CMake in your project.
似乎在项目的CMakeList.txt文件中,您应该引用Imgui文件的位置(位于SDK的第三方文件夹中)。
链接到下面的示例来自Align项目。
开发中的librealsense / CMakeLists.txt·IntelRealSense / librealsense·GitHub
我不使用Visual Studio和RealSense进行项目编译(我在Unity游戏引擎中开发),因此本论坛上的其他人将能够更好地为您提供有关如何在项目中设置和使用CMake的建议。
以上来自于谷歌翻译
以下为原文
It seems that in your project's CMakeList.txt file, you should be referencing the location of the Imgui files (which are in the Third Party folder of the SDK). The example linked to below is from the Align project.
librealsense/CMakeLists.txt at development · IntelRealSense/librealsense · GitHub
I do not use Visual Studio with RealSense for project compiling though (I develop in the Unity games engine), so others on this forum will be better able to advise you on how to set up and use CMake in your project.
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