这篇文章主要为大家详细介绍了C语言实现——《进化版贪吃蛇项目》,也就是在我们上一个发布的文章项目分享的基础上,实现贪吃蛇的自动行动,你可以按键也可以不按键,让蛇自己找食物!还是挺好玩的,一起来看看吧!
文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下!
项目实现要求:
1.学过C语言
2.熟悉C语言数组
3.熟悉结构体
4.按键交互 程序:1.按键交互 2.鼠标交互
5.创建图形窗口
6.基本绘图
但是这些在我们项目源码里面都会有注释,大家到时候学习的时候千万不要忽略注释,注释可以更好地帮你理解代码,尤其是C语言初学者。
本项目编译环境:VS2019/VS2013;
插件:图形库插件easyX;
本案例配套学习教程:进化版贪吃蛇——哔哩哔哩
源代码示例:
/*1.学过C语言2.熟悉C语言数组3.熟悉结构体4.按键交互 程序:1.按键交互 2.鼠标交互5.创建图形窗口6.基本绘图*///1.把程序所要用的数据抽象出来typedef struct pointXY{int x;int y;}MYPOINT;HWND hwnd = NULL;//蛇struct mySnake{int num;MYPOINT xy[MAX];char postion; //表示方向,标记}snake;//食物struct myFood{MYPOINT foodxy;int flag;int eatGrade;}food;//把方向枚举出来enum movPostion{right=1,left=2,down=3,up=4};//整个项目划分//1.初始化蛇void initSnake(){snake.xy[2].x = 0;snake.xy[2].y = 0;snake.xy[1].x = 10;snake.xy[1].y = 0;snake.xy[0].x = 20;snake.xy[0].y = 0;snake.num = 3;snake.postion = right;food.flag = 0;}//2.绘制蛇void drawSnake(){for (int i = 0; i < snake.num; i++){setlinecolor(RED);setfillcolor(GREEN);fillrectangle(snake.xy[i].x, snake.xy[i].y, snake.xy[i].x + 10, snake.xy[i].y + 10);}}//3.移动蛇void moveSnake(){//除了第一节之外,后面的坐标都是前一节坐标for (int i = snake.num - 1; i > 0; i--){snake.xy[i].x = snake.xy[i - 1].x;snake.xy[i].y = snake.xy[i - 1].y;}//蛇头怎么走,要根据方向标志去做移动switch (snake.postion){case right:snake.xy[0].x += 10;break;case left:snake.xy[0].x -= 10;break;case down:snake.xy[0].y += 10;break;case up:snake.xy[0].y -= 10;break;}}//4.按键用户:人玩蛇void keyDown(){static char userkey = ''; //VC getch不需要加下划线//userkey=_getch(); //不可见输入//自己生成按键switch (snake.postion){case right:case left:if (food.foodxy.y >= snake.xy[0].y){userkey = 80;}else if (food.foodxy.y0 ].y){userkey = 72;}break;case up:case down:if (food.foodxy.x >= snake.xy[0].x){userkey = 77;}else if (food.foodxy.x < snake.xy[0].x){userkey = 75;}break;}switch (userkey){case 'w':case 'W':case 72: //上if (snake.postion != down){//蛇往上走,你要排除掉蛇本来是朝下snake.postion = up;}break;case 's':case 'S':case 80: //下if (snake.postion != up){snake.postion = down;}break;case 'a':case 'A':case 75: //左if (snake.postion != right){snake.postion = left;}break;case 'd':case 'D':case 77: //右if (snake.postion != left){snake.postion = right;}}}//初始化食物void initFood(){//0,63 630 640//0,47 470 480food.foodxy.x = rand() % 64 * 10; //只能是10的整数倍,蛇头才能对齐食物food.foodxy.y = rand() % 48 * 10;food.flag = 1;//食物不能出现在蛇身上for (int i = 0; i < snake.num; i++){if (food.foodxy.x == snake.xy[i].x&&food.foodxy.y == snake.xy[i].y){food.foodxy.x = rand() % 64 * 10; //只能是10的整数倍,蛇头才能对齐食物food.foodxy.y = rand() % 48 * 10;}}}//绘制食物void drawFood(){fillrectangle(food.foodxy.x, food.foodxy.y, food.foodxy.x + 10, food.foodxy.y + 10);}//蛇吃食物void eatFood(){if (snake.xy[0].x == food.foodxy.x && snake.xy[0].y == food.foodxy.y){snake.num++;food.eatGrade += 10;food.flag = 0;}}//蛇死亡判断int snakeDie(){//显示分数char grade[100] = { 0 };sprintf(grade, "%d", food.eatGrade);setbkmode(TRANSPARENT);settextcolor(RED);outtextxy(580, 20, "分数:"); //loadimageouttextxy(620, 20, grade); ////判断蛇是否死亡//撞墙if (snake.xy[0].x > 640 || snake.xy[0].x<0 || snake.xy[0].y>480 || snake.xy[0].y < 0){MessageBox(hwnd, "游戏结束!", "撞墙死亡!", 0);return 1;}//撞自己for (int i = 1; i < snake.num; i++){if (snake.xy[0].x == snake.xy[i].x&&snake.xy[0].y == snake.xy[i].y){MessageBox(hwnd, "游戏结束!", "撞自己!", 0);return 1;}}return 0;}int main(){srand((unsigned int)time(NULL));hwnd=initgraph(640, 480);setbkcolor(WHITE);cleardevice();initSnake();while (1){cleardevice(); //刷掉路径if (food.flag == 0){initFood();}drawFood();drawSnake();if (snakeDie()){break;}eatFood();moveSnake();Sleep(100); //控制速度//while (_kbhit()) //kbhit() 存在按键操作,返回非零//{// keyDown();//}keyDown();}closegraph();printf("GameOver!!!");system("pause");return 0;}
写在最后:对于准备学习C/C++编程的小伙伴,如果你想更好的提升你的编程核心能力(内功)不妨从现在开始!
责任编辑:haq
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